MoreFps
//FPS Config
//----------------------
clear
echo "*******************"
echo "FPS Config Loaded"
echo "*******************"
// FPS Settings
// ----------------
//Cl_ Commands
cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_minmodels "1"
cl_min_ct "1"
cl_min_t "1"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_soundscape_flush
cl_updaterate "101" // Must be set to 100/101
//Mat_ commands
mat_bloomamount_rate "0.05f" // Must be set to "0.05f"
mat_bloomscale "0"
mat_bumpbasis "0" // Must be set to 0
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0" // Must be set to 0
mat_debug_bloom "0" // Must be set to 0
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debug_process_halfscreen "0" // Must be set to 0
mat_debugalttab "0" // Must be set to 0
mat_debugdepth "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1"
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1"
mat_force_bloom "0" // Must be set to 0
mat_forcehardwaresync "0"
mat_hdr_enabled "0"
mat_hdroverbrightrange "16" // Must be set to 16
mat_leafvis "0" // Must be set to 0
mat_norendering "0" // Must be set to 0
mat_parallaxmap "0"
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1"
mat_showlightmappage "-1" // Must be set to -1
mat_specular "0"
mat_surfaceid "0" // Must be set to 0
mat_surfacemat "0" // Must be set to 0
mat_vsync "0"
//R_ Commands
r_ambientfraction "0.1" // Must be set to .1
r_avglight "1" // Must be set to 1
r_decals "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1" // Must be set to 1
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_flex "0"
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_modellodscale "1" // Must be set to 1
r_occlusion "1"
r_renderoverlayfragment "0"
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_teeth "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dsky 0
//Rope_
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0.01"
//Miscellaneous
demo_recordcommands "1" // Must be set to 1
//fps_max "100"
func_break_max_pieces "0"
gl_clear "0"
jpeg_quality "100" // Must be set to 100
mp_decals "0"
net_showevents "0" // Must be set to 0
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999
texture_budget_panel_height "0"
texture_budget_panel_width "0"
voice_enable "1"
voice_scale "1"
voice_modenable "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
//zoom_sensitivity_ratio "1"
//BUY BINDS
//-----
//KP_ is the prefix for KeyPad buttons
//You may add multiple buy commands to one key
//Ex. bind "f1" "buy awp;buyammo1;buy glock;buyammo2;buyammo2;buyammo2"
//Remove the "//" to activate the bind
//bind "buy awp"
//bind "buy ak47"
//bind "buy m4a1"
//bind "buy famas"
//bind "buy galil"
//bind "buy mp5"
//bind "buy tmp"
//bind "buy deagle"
//bind "buy usp"
//bind "buyammo1"
//bind "buyammo2"
//bind "buy flashbang"
//bind "buy hegrenade"
//bind "buy smokegrenade"
//bind "buy defuser"
//bind "vest"
//bind "vesthelm"
//End Config